Tech Law: Vehicle Manual
Klappentext: Havagract reversed the polarity on his drive¸ rocking forward as the inertial dampers fought to keep up with a sudden blast from his foe. his control panel exploded in a shower of sparks. Not good. All his weapons were redlining¸ and damage control had failed to reroute power. He had to get far enough away from the planetary atmosphere to kick in the quantum drive. He brought the craft into a tight orbit. His pursuers might be faster¸ but all objects orbit at the same rate¸ and only Havagract would be foolish enough to attemp a close forcedorbit around a gas giant. If he could come out with enough of a lead¸ he just might make it…
Inside you will find every type of vehicle a privateer could desire – marine ships¸ aircraft¸ ground conveyances¸ small spacecraft¸ and even decommissioned gunboats. Take a test drive in a Death Howl II Heavy Fighter¸ or perhaps in a “Light Horse” Class FAV¸ or even in a suit of APE Orbital Drop Armor. Bored with the standard¸ assembly line models? Try customizing your own state of the art vehicle using complete construction & design guidelines with comprehensive sets of features¸ quirks¸ and flaws. Also included are complete combat rules¸ 10 attack tables¸ and 6 critical tables focusing on vehicles¸ ordnance¸ and infantry untis.
Pilot the best & blast the rest!
Tech Law – 3 volumes¸ the perfect tool for customizing technology in your science fiction game. Look for Equipment Manual and Robotics Manual to add even more tech to your game!