Space Master Combat Screen
Klappentext: Joe (the GM) raises an eyebrow. “Dan¸ Julie: your characters in the lab hear a dull boom through the walls.” ” Tod checks the lob sensors at the holotable.” Dan rolls his dice. “Is it an earthquake? Explosion?” ” That’ll take a minute¸ Dan. Julie¸ what does your character do?” ” Sheri checks the base monitors to see where the rest of the team is.” ” OK. Sheri sees that alert status has been triggered and that the emergency bulkheads in “B” wing have closed. The team is sealed in. ” Dan¸ how did Tod do with the sensors?” ” Uh¸ I rolled 87¸ plus my Sensor -‘ bonus of 60: that’s 147.” Joe checks the Maneuver Table for sensors and sees that Dan’s roll means that Tod was successful. – – – “OK¸ Dan¸ the sensors pick up three large spacecraft in orbit; also several small ships are descending throtg? the atmosphere.” ” Destination?” ” Looks like the base. One of the large ships is firingâthe floor shakes; the monitors flicker.” ” We’re under attack!” Dan shouts. ” Perceptive¸ fly-boy.” Julie smiles¸ then turns to Joe. “Sheri seals the lab bulkheads then checks the Sensor display Tod has called up. Cartsbe identilyy the ships?’ Joe rolls his dice. “All right¸ the heavy lab doors roll shut and seal. Roll to identify; add y ⢠Memory bonus.” ” 107¸ total.” Joe smirks. “Sheri uses her Android memories and matches the ship con-figuration. They’re Idorian cruisers.” ” Idorians!” Dan roars. “This deep_¸ in Imperial territory!” ” And this deep in the base.” Joe . comments with a roll and a check on an attack table. “There is an explosion¸ and the lab doors are ripped open. The main lights go out¸ monitors flash and the emergency lights come on.” Dan and Julie look at each other. Dan says: “We dive behind the Holotable. Tod peeks around.” ” The smoke clears slowly in the r-light. Beyond Tod can just make out o hulking form in full exoskeleton¸ holding a rifle-sized weapon.” ” Uh-oh… ‘ A MUST FOR FANS OF SPACE MASTER : THE ROLE PLAYING GAME The Space Master Combat Screen includes the most important tables in a handy format: a 34″ x 11″ color combat screen and 16 pages of reference sheets. Within are: ⢠Vehicular/Astrogation Charts ⢠Personal Maneuver Charts ⢠Resistance Roll Table ⢠Battle Round Table ⢠Malfunction Repair Charts ⢠Bonuses and Penalties Tables ⢠Most Commonly Used Critical Tables ⢠Fumble Tables
The Space Master System is usable in a variety of SF environments¸ from a bleak near future of post-holocaust Earth¸ to a culture of high-tech exploration¸ to a distant time where civilization has fallen to superstitious ruin. Choose from 17 professions¸ including Armsman¸ Planetologists¸ Telepaths¸ Starship Pilots¸ or Engineering Specialists. There are dozens of sub-professions¸ yet all are flexible¸ eliminating artificial restrictions. Over 120 skills and a rich selection of background options allow each character to be a complex¸ multi-talented individual. The sophsiticated rules are set out in a lucid¸ understandable format. Space Master: The Role Playing Game is completely compatible with all Space Master Modules¸ and is the first part of a Science Fiction Gaming Trilogy. Space Master: Star Strike (Fall 1988)¸ a fast-paced game of interplanetary ship combat¸ puts you in the gunner’s chair as you face enemy starships. Space Master: Armored Assault’ (Winter 1988-89)¸ moves the combat planetside where Hovertanks¸ Powered Armor¸ and Aircraft vie for supremacy. Space Master can also be integrated with Rolemaster; used together they set the stage for sweeping¸ coherent¸ science-fantasy campaigns.