League of Merchants - Lords of the Imperial Underworld
Enter the sinister realm of the League of Merchants¸ a dynasty of thieves¸ terrorists and crime lords spanning the Terran Empire -and beyond. Their shadowy tentacles have found their way into every aspect of society¸ masterminding illegal operations; from raiding ancient ruins to controlling provincial governments.
League of Merchants is a Space Master Campaign book detailing the complex structure of an interstellar network of outlaws¸ coordinated by a powerful¸ secret council of master criminals. Corporations controlled by the League¸ divisions of operation¸ bases and important members are included. Every aspect of the League is presented for a GM to fully insinuate it into his SF campaign.
As free-lance mercenaries¸ officers of the law¸ or even League Agents¸ you can:
1. Plunge into an exciting mission where blackmail¸ doublecross¸ and the violent sport of Power Raking combine into a complex League frame-up.
2. Discover the cause of disturbing events on board your ship after lone drifting traveler is retrieved from space.
3. Attempt to enter Starhaven¸ the League stronghold guarded by bloodthirsty killers and ancient machines stolen from the crypts of the Old Ones.
4. Steal a unique artifact of the supposed long dead K'taviir Empire from Imperial Archaeologists.
5. Travel to the quarantined world of Hestus V and discover its coveted mysterious power.
LEAGUE OF MERCHANTS includes:
· Corporate Readout sheets of League Controlled Companies
· Detailed layouts of Starhaven Space Station
· Five Complete Adventures
· Profiles and stats on League Officials
· Two Full-page Starmaps.