Tales from the Ether & More Tales from the Ether
An excellent set of five stand-alone Space: 1889 adventures set on Earth's Moon¸ Mercury¸ Venus¸ Mars¸ and the orbital heliograph station HMS Harbinger. This edition contains all of the material from the original 'Game Designers' Workshop (GDW) publication.
TALES FROM THE ETHER:
AN ACTION-FILLED TOUR OF THE SOLAR SYSTEM!
FIVE SEPARATE ADVENTURES with danger¸ intrigue¸ and a chance to serve the Crown.
* THE BURNING DESERT. An old school chums appeal takes you to Mercurys Twilight Zone¸ sandwiched between burning deserts and icy glaciers. The bright side holds the key to a sinister scientists plot for domination of the world metals market.
* DRUMS ALONG THE BORDER. Savage raids against the native settlements along the outer border of the German colonial enclave take you to Venus. The Germans blame the British. You must disprove this slander and find the real culprit¸ a daunting task indeed on a world where simple survival in the bush is a full-time occupation.
* RIVER OF LIFE. Cyrus Grant¸ with whom you previously journeyed to Luna¸ has disappeared deep within the Moon while searching for the origin of a mysterious glowing medallion. Now you must retrace his pathway along a subterranean river. But what you will find at the end of the river may upset the very foundations of your understanding of the Solar System.
* ANARCHY IN THE ETHER. High above the Earth is Harbinger¸ Her Majestys Orbital Heliograph Station¸ a vital link in the world-spanning British Empire. Now the French anarchist Ravachol has escaped and plots the stations destruction. With only hours remaining¸ it will take all of your skill and daring to thwart this monstrous scheme.
* AUSONIAN STALKER. The sewers of the Martian city-states are complete ecosystems unto themselves¸ breaking down the wastes of the city into gasses (for heating and light) or organic fertilizers. So efficient is this ecosystem (at breaking down organic material) that it is lethal to any Martian. When a murderous beast begins a reign of terror and then takes refuge in the sewers¸ it is obvious that the beast is not of Martian origin. It is also clear that only adventurers not of Martian origin could follow it into the sewers and stop it. MORE TALES FROM THE ETHER:
Excitement¸ action¸ and danger are in store in this second adventure anthology for Space: 1889. Each adventure is complete and ready-to-run. This book also contains combat rules modifications for small boat actions¸ plus battle maps¸ which are suitable for photocopying and for individual modification. The adventures included within are:
* Caught in the Mire: An expedition for H. M. government leads you to the city of Thalia¸ where a British delegation attempts to mediate a settlement to a local war. What starts out as a routine trip becomes a nightmare¸ however¸ when swamp pirates decide to throw a monkey wrench into the negotiating machinery.
* The Lurker in the Moor: The botanist Dr. Van Warren lost his life in the search for knowledge. His daughter needs your help to secure is everlasting fame by bringing back specimens of a rare and extremely beautiful orchid from the depths of the Mylomeroen Swamp. The swamp is filled with dangers¸ however: Hill Martian pirates¸ deadly animals¸ nearly impassible terrain and -- worst of all -- the lurker.
* Madness in the Moab: Dr. Fairbanks and an assistant are long overdue from their expedition into the trackless wastes of the Moab¸ and a reward of £500 has been offered for news of the doctors fate. The question is¸ is it worth £500 to travel into the Moab?
* The Mystery of Fort Dickerson: The garrison of remote Fort Dickerson has been massacred¸ and the forts civilians are missing. The main clue is an enigmatic message¸ the word Seleti painted on a wall --- in blood.