The Gifts of Prax
The Shaman Erhehta wants vengeance after an attack that left him weakened and unable to defend his people¸ the Straw Weaver Bisons. The adventurers are crucial to this¸ being sent to gather what he requires¸ and wrestle with the elements that make Prax what is it¸ for good or ill.
However¸ there are others who may wish to stop them; the attack on Erhehta was not what it seemed¸ and perhaps¸ after all¸ sane counsel can prevail. Or perhaps¸ like a Storm Bull with his eyes set on Chaos¸ Erhehta cannot turn aside from his path. The adventurers will have to make the decision of whether to help him in what may be an unjust and unwise attack¸ or whether to abandon their promises and do what might - or might not - be the right thing.
The Gifts of Prax is written to fit well after Stone and Bone and its attack on Erhehta¸ but no knowledge of that adventure is required¸ and the adventures can be played in either order.
The adventure can last between 1 session and many¸ depending on how much detail the gamemaster wishes to include. 2 sessions of 3-4 hours is the most likely. It is possible to complete the entire adventure without combat¸ but many combat options are presented for the gamemaster to add as they wish. There are scaling notes to help adjust the difficulty for any group¸ from a small¸ new set of would-be warriors¸ to hardened adventurers.
A full colour player handout of Erhehta's needs is included¸ along with a free colouring page for children¸ Storm Bull cultists¸ and those who want to relax in down time.
What do buyers think?
"Evocative descriptions of Prax make it easy to visualise¸ and the scenario has a lovely sense of place¸ a harsh environment teeming with ever-present spirits. There's great artwork throughout¸ mixing high-quality finished work with primitive pictoglyphs. And the encounters appendix will be handy for any group venturing into the badlands..." - Nick B.
Content warning: This book contains a realistic depiction of an undead creature which may be distressing to some. It is in the Encounters Appendix¸ and does not form the main part of the plot.