Raiders of R'lyeh: Gothic Black & White Edition
RAIDERS of R'LYEH is a stand-alone roleplaying game and sourcebook in which mercenary rogues explore forbidden frontiers¸ unearth ancient artifacts¸ and outwit villainous scum. Derived partly from the Runequest rules that have been released under the Open Game License¸ the game is crafted to emulate not only adventure in the CTHULHU MYTHOS of H.P. Lovecraft and his circle of influences¸ but especially the savage and evocative feel of Robert E. Howard's Mythos and Weird menace stories.
Attention has been made to keep the game mechanics compatible with other percentile systems - while innovating additional rulesets unique to the setting and atmosphere - so those players wishing only to use Raiders of R'lyeh as an Edwardian era adventure sourcebook will have a massive global setting to explore and use in their preexisting Mythos campaign¸ as well as modular adventure¸ monster and scenario resources for gaming in 1900-1913. Those players wanting a standalone rulebook with its adventure modes of play¸ will have a complete toolkit for interacting with the Cthulhu Mythos.
- A complete sourcebook for expeditions¸ intrigues and adventures in the pre-Great War Edwardian period
- A wealth of resources about technology¸ inventions¸ architecture¸ weapons¸ gear¸ currencies¸ class structure¸ etiquette¸ vehicles¸ mounts¸ ports of call¸ and travel for the period
- Guidelines for facilitating node-based investigation
- A robust and extensive chapter on magic¸ sorcerers¸ occult works and artifacts from the world of 1910
- A simple yet robust sanity system integrated into the PC and NPC motives and bonds
- Options for "pulpier" occultists and occult detectives adventurers - akin to much of Lovecraft's original material and most of Howard's¸ and to the occult detectives in the works of various weird writers such as William Hope Hodgson¸ Arthur Machen¸ and so on - for players who want to incorporate pulpier magic into their mythos game
- New adventurer roles¸ drives¸ bonds¸ and special abilities for players that emulate the period and feel of Weird menace and adventure
- And much more: new skills¸ new gear¸ basic and tactical combat rules¸ chase rules¸ etc.
- Includes an OGL and bibliography of sources¸ with support for open-ended customization¸ enabling designers to adapt the game and hack their own settings and derived rules
ABOUT THE PRINT EDITION: What is the difference between the Hardcover B&W Book and Hardcover Color Book (Standard Heavyweight)?
The "Hardcover B&W Books" are printed on 50# white paper¸ while the "Hardcover Color Book (Standard Heavyweight)" uses a thicker 70# white paper which has better page opacity. Please note that despite being listed as Color¸ both editions are in black & white.