Hessaret's Treasure (6e)
There's something rotten in the town of Advent
Advent - the last civilised place in The Realm before one crosses into the barbarian lands of The Long Riding. Many years ago this was a lawless place of warring clans and murderous bandits. Advent has grown since then¸ but little has changed. It still attracts the dregs¸ the runaways¸ the refugees¸ the desperate¸ the unforgiven.
Perhaps this is why Zarand and his gang of robbers thought Advent was a good place to lie-low. To plan the next job. To find the fabled treasure hoard of the barbarian chief¸ Hessaret.
But naturally¸ nothing is ever so simple.
This might just be Zarand's last job...
Hessaret's Treasure is a Mythras scenario set in The Realm¸ the lands described in Book of Quests. It provides a side chapter for that campaign or¸ as is intended¸ a scenario in its own right. While useful¸ Book of Quests is not essential to play¸ and this scenario can be easily slotted into many fantasy campaign settings.
The adventure is suitable for Games Masters and Players new to Mythras and offers 2-3 sessions of play. Recommended for 3-6 characters but easily scaled to fewer or more.
There's something rotten in the town of Advent
"Advent - the last civilised place in The Realm before one crosses into the barbarian lands of The Long Riding. Many years ago this was a lawless place of warring clans and murderous bandits. Advent has grown since then¸ but little has changed. It still attracts the dregs¸ the runaways¸ the refugees¸ the desperate¸ the unforgiven.
"Perhaps this is why Zarand and his gang of robbers thought Advent was a good place to lie-low. To plan the next job. To find the fabled treasure hoard of the barbarian chief¸ Hessaret.
"But naturally¸ nothing is ever so simple.
"This might just be Zarand's last job...