Guilds¸ Factions and Cults (1e)
Suitable for all RuneQuest settings¸ including Elric and Hawkmoon¸ Guilds¸ Factions and Cults opens up the possibilities to players seeking to ally their characters with greater forces. From humble craftsmen guilds and cults following demonic demigods¸ to nation-spanning political forces and the mightiest gathering of mages¸ this book allows players and Games Masters to create new guilds and cults within their games¸ detailing their membership¸ benefits¸ and rivalries. As players ascend through the ranks of their cult¸ they may get embroiled in guild wars and missions vital to the survival of their allies.