Glorantha - The Second Age (2e)
One of the oldest settings of any roleplaying game is back¸ and more comprehensive than ever! Covering every nation of Glorantha¸ this book lists the histories¸ myths and cultures of the world¸ complete with maps and detailed illustrations that bring the setting to life.
"Glorantha is a world permeated by magic and shaped by myth. Its heroes achieve power by questing for runes¸ physical manifestations of the eternal abstract forces that shape its destiny. Eventually they graduate to even more powerful magics¸ learning to gain power by emulating the deeds of the gods¸ mastering the arcane formulae of the sorcerous arts¸ allying with spirits¸ or achieving meditative awareness of life's unknowable secrets. In doing so¸ they draw on one or more of the mythic Otherworlds surrounding their everyday material world. With the right magic¸ they can travel to the realms of the gods¸ become participants in their ancestral myths¸ and return with wondrous new abilities. Those who fail these daunting tests may be diminished¸ destroyed¸ or eternally lost in the mythic realms.