Games Master's Handbook (1e)
The RuneQuest Games Master's Guide is packed full of rules and information that will aid the smooth running of any RuneQuest campaign.
Inside there are rules for skills¸ their effects¸ and the consequences of fumbles and critical successes are detailed. Magic and combat are both similarly treated¸ with new rules presented and advice on how to handle these vital elements of play. Rules for summoning and alchemy are introduced in the magic chapter¸ along with some additional effects of rune integration.
Much more is crammed inside¸ with subjects as diverse as training¸ alcohol¸ law and order¸ guilds and settlements all discussed¸ providing the Games Master with an invaluable aid in running campaigns.
The Games Master's Handbook is an invaluable resource for any RuneQuest game. There are notes on character and non-player character creation¸ with samples of archetypes that can be plugged straight into any campaign. New advanced skills¸ with the effects of fumbles and criticals with each skill in the game in included. Additional information is provided on opposed skill rolls¸ as well as the Persistence and Resilience skills. The use of magic is also covered¸ with details on how and when to use it. In addition to dealing with existing magic systems¸ binding creatures and alchemy are both covered. In the Adventuring chapter you will find the effects of alcohol¸ how the law might work and how to deal with down time between adventures. Finally towns and cities are covered¸ with information on services and tradesmen that might be found¸ along with the workings of cults and societies.