Games Master's Handbook (1e)
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The RuneQuest Games Master's Guide is packed full of rules and information that will aid the smooth running of any RuneQuest campaign.
Inside there are rules for skills¸ their effects¸ and the consequences of fumbles and critical successes are detailed. Magic and combat are both similarly treated¸ with new rules presented and advice on how to handle these vital elements of play. Rules for summoning and alchemy are introduced in the magic chapter¸ along with some additional effects of rune integration.
Much more is crammed inside¸ with subjects as diverse as training¸ alcohol¸ law and order¸ guilds and settlements all discussed¸ providing the Games Master with an invaluable aid in running campaigns.
The Games Master's Handbook is an invaluable resource for any RuneQuest game. There are notes on character and non-player character creation¸ with samples of archetypes that can be plugged straight into any campaign. New advanced skills¸ with the effects of fumbles and criticals with each skill in the game in included. Additional information is provided on opposed skill rolls¸ as well as the Persistence and Resilience skills. The use of magic is also covered¸ with details on how and when to use it. In addition to dealing with existing magic systems¸ binding creatures and alchemy are both covered. In the Adventuring chapter you will find the effects of alcohol¸ how the law might work and how to deal with down time between adventures. Finally towns and cities are covered¸ with information on services and tradesmen that might be found¸ along with the workings of cults and societies.