Cults of Prax (SP7)
Fifteen cults are detailed. A special chapter offers guidelines for designing additional religions. There are many appendices¸ including a day-by-day sun-time calendar. Descriptions combine sociology¸ religion¸ poetry¸ and magic to construct the critically important balance between realism and playability necessary for a full¸ flavorful campaign. The data within offers player-characters unique opportunities to advance themselves without killing monsters if they so wish¸ and provides...