Cities of the Young Kingdoms¸ The South (2e)
Alorasaz: frozen city of fur trappers¸ loggers and miners¸ deep in Lormyr's wintery southlands. A peaceful place on the surface¸ but beneath lurk tensions and fears as two competing families struggle to control Alorasaz's wealth. And what of Castle Kaneloon¸ standing on the very edge of the world? Does the Lady Myshella not exert an influence over sleepy Alorasaz?
"Raschil: the bustling¸ civilised port city of Filkhar¸ a cosmopolitan place where many nations rub shoulders in the countless taverns and inns. But a city with its own secrets too: why¸ for instance¸ has the Queen not been seen for months when¸ once¸ she was society's doyenne?
"Ryfel: built from black granite and mud-brick on Pikarayd's wild and treacherous northern coast: a city of pirates and reavers¸ and a meeting place for the barbaric clans of the interior. Ryfel attracts the proponents of Chaos and Disorder; sorcerers¸ murderers and dark cultists; thieves¸ fugitives and feuding clansmen. Pan Tang holds court here; but are the Pikaraydian chieftains as enthralled as Pan Tang believes them to be?
"Volume One of Cities of the Young Kingdoms explores three¸ very different cities of the Young Kingdoms' southern continent. Each city is described in detail with maps¸ locations¸ personalities¸ game statistics and dozens of adventure hooks. The cities can be used as standalone backdrops for Elric of Melnibone games¸ bases for adventurers¸ or as part of the mini-campaign that threads between them and joins them together.
"Welcome to the southern lands...