War Law
Klappentext: War Law is the mass combat system for ICE’s Rolemaster system. With War Law a GM can make numerous detailed decisions for every aspect of battles that can have anywhere from 2 to 1000’s of participants. However¸ War Law also includes a very specific¸ simplified version of this battle system that makes standard decisions for many of the key battle system aspects (e.g.¸ scale¸ unit size¸ abstracted losses¸ unit integrity¸ morale¸ etc.). This simplified version does not require a GM to use — it is a fully functional boardgame. War Law has everything you need to make your Rolemaster battles something that will enrich the sagas and legends of your campaign for centuries to come. War Law provides: • A Standard Game for quick and easy mass combat resolution. • A full-blown Refereed Game and a set of Optional Rules that allows a GM to tailor his system to handle any large battle that can occur in his world. • A unit generation system that allows the development of units and their skills through the use of a RM development point cost system — 15 unit types and dozens of skills. • A `unit attack table’ for each of the basic RM attack tables¸ so that weapon attacks made by groups of combatants will statistically approximate normal RM results. • War Law covers morale rules¸ maneuver rules¸ ferocity rules¸ leaders¸ formations¸ siege weapons¸ and historical and tactical considerations. • Summary sheets and blank unit status sheets to help speed play. • A hex-based display system: clear plastic hex-sheets and full color terrain inserts. • Hundreds of color counters for representing units and leaders. • Adaptable to most other fantasy role playing systems.
The completely reformatted 2nd Edition Rolemaster system includes the following: • Arms Law & Claw Law® – The Rolemaster arms and animals combat – systems combined in a new¸ reorganized volume. These fast-moving rules include individual charts for 30 weapons¸ critical strike tables¸ and detailed creaturattacks for real and mythical beasts. Martial arts rules are also featured. • Character Law & Campaign Law- – The new version of the complete character development and campaign guide. Character Law features a unique trait development system that allows characters to increase their ability in any skill. There are no absolute restrictions! Campaign Law includes handy reference material indispensable to any Gamemaster: weather¸ encounter and extensive price charts¸ and guidelines for running a campaign in a complex¸ living world. • Spell Law® – The magic system that improves any FRP game! The new edition of Spell Law boasts over 2000 spell descriptions based on three realms of of power and fifteen professions. It provides alchemy rules¸ spell attack and failure tables¸ and a unique¸ spell-learning structure.
Rolemaster gamers now have an entire fantasy world at their fingertips. Shadow World- products form a rich fantasy environment for the Rolemaster system. The self-contained adventures may also be used as isolated or hidden areas in any Gamemaster’s campaign world. Challenge the shadowy power of . the Dragonlords¸ or journey through the deadly Flows of Essence with the mystical Navigators. The Shadow World!