Spell Law (2e)
Over 2¸000 spell descriptions on 183 different spell lists based upon three realms of power and 18 professions. Critical strike tables for Heat¸ Cold¸ Impact¸ Electricity¸ and spells against Large and Super Large Creatures. RPG Tables for resistance rolls¸ basic spell attacks¸ and expanded spell failures.
Spell Law now consists of three distinct volumes¸ one for each of the three realms of power: Channeling¸ Essence¸ and Mentalism. This highly acclaimed core Rolemaster component provides magic fabulous enough to improve any game. This mighty collection of tomes can add realism and depth to your campaign without sacrificing playability. These three concise books contain all the spell lists available in Rolemaster Fantasy Role Playing as well as the spell lists for the additional professions in Character Law: all up to 50th level. Included are over 2¸000 spells on 183 different spell lists based upon three realms of power and 18 professions! As a Gamemaster¸ you will probably want to purchase all three volumes¸ but as a player you need only purchase the book necessary for your character!
Klappentext: Feel the crackling flow of Essence course through you as you repel the soul-tearing power of a dark cleric! Stand firm against the insidious power of the mentalist¸ and loose the ravening elemental force of nature and void against your foes! Cast your lot with the best spell system aroundâSpell Law! Spell Law is the highly acclaimed magic system that improves any game! Now revised¸ reformatted¸ and reorganized¸ this is a mighty tome that can add realism and depth to your campaign without sacrificing playability. A must for your favorite characters¸ be they Magicians¸ Clerics¸ or Mentalists! Spell Law provides: ⢠Over 2¸000 spell descriptions on 183 different spell lists based upon three realms of power and 1 S professions. ⢠Critical strike tables for Heat¸ Cold¸ Impact¸ Electricity¸ and spells against Large and Super Large Creatures. ⢠Tables for resistance rolls¸ basic spell attacks¸ and expanded spell failures. ⢠Optional rules providing further depth and detail for a campaign. ⢠Extensive guidelines for using these tables with other FRP games.¸ Get Real¸ Get Rolemaster! Experience the latest step in the evolution of role playing. Now in a convenient 3-hole punch format¸ the Rolemaster Standard System contains four basic parts: ⢠Rolemaster Standard Rules: These are all the rules needed to play Rolemaster. With 21 professions and dozens of new training packages¸ this is all you will ever need. ⢠Arms Law: The complete Rolemaster melee and missile combat system! ⢠Spell Law: This is it! ⢠Gamemaster Law: The definitive guide for GMs of all systems Arms Law and Spell Law are designed for use with the Rolemaster Standard System¸ but each is fully compatible with older versions of Rolemaster. In addition¸ you can test the waters. For those who have been intimidated by the system in the past: ⢠Rolemaster â" The Basics: This boxed set contains all the basic information needed to learn the Rolemaster system. ⢠Rolemaster â" Player Guide: A must for all players! This covers the basic information that a Rolemaster player needs to know.