Rolemaster Core Law
Rolemaster Core Law
For over four decades¸ Rolemaster has been the definitive fantasy role-playing game that combines realism and depth without sacrificing playability. Rolemaster Unified is the next evolution drawing upon the best elements of previous editions to create a streamlined and consistent game.
Rolemaster Core Law is the cornerstone of Rolemaster Unified.
Rolemaster Core Law is divided into three parts:
Character Law: A wide range of character creation choices - 22 professions¸ 23 races¸ 10 cultures¸ and a comprehensive system of talents and flaws. A system of 10 temporary and potential stats determined by using both assigned and random elements. A skill development system that allows a character to improve their skill capabilities without absolute restrictions. Complete¸ consolidated and streamlined guidelines for resolving actions¸ magic and attacks.
Arms Law: the highly acclaimed combat system. Complete rules for melee¸ ranged and spell combat¸ with new effective mechanics for battling large and small monsters. 39 attack tables for weapons¸ animal¸ monstrous and spell attacks. 15 critical strike tables - Acid¸ Cold¸ Electricity¸ Grapple¸ Heat¸ Holy¸ Impact¸ Krush¸ Puncture¸ Slash¸ Steam¸ Strikes¸ Subdual¸ Sweeps¸ and Unbalance - providing injuries with explicit effects and descriptions.
Gamemaster Law: Helpful guidance on running the game with rules for healing¸ social skills¸ fear¸ and morale as well as environmental hazards¸ poisons and diseases. Rules and guidance on creating races¸ cultures and professions using the fully balanced mechanics employed across Rolemaster Unified.