Creatures & Treasures III
Klappentext: Creatures & Treasures III¸ in the tradition of the immensely popular C&T and C&T II¸ is an invaluable supplement offering information and stats for three key elements of fantasy role playing: creatures¸ treasures¸ and encounters. Although designed for use with the Rolemaster and MERP systems¸ it is easily adaptable to most other major role playing systems. This bestiary presents a host of new animals and monsters¸ including: Stone Dragons¸ Vampire Lords¸ Undead Elementals¸ gigantic Skeleton Constructs¸ etc. Also detailed inside are a myriad of magic items¸ including: new magical weapons¸ potions¸ runestones¸ and artifacts such as the dreaded Hourglass of the Slayer (an item which can be a threat to whole cities). Each creature and treasure description includes extensive background information to provide ideas for adventures and to enhance fitting the beast or item into a campaign. Creatures & Treasures III includes: • Game stats¸ descriptions¸ and illustrations for dozens of new fantasy animals¸ monsters¸ constructs¸ and undead. • Descriptions for a plethora of new herbs¸ magical items¸ and artifacts. • Comprehensive random treasure and encounter generator tables¸ including the items and creatures from all three C&T books¸ the Elemental Companion¸ and the Rolemaster Companions through RMC VII. Rolemaster gamers now have an entire fantasy world at their fingertips. Shadow World products form a rich fantasy environment for the Rolemaster game system. Join the inhabitants of Kulthea¸ a world where remnants of a lost civilization clash with dark forces of the present. But all live in fear of the devastating Flow Storms¸ inderdimensional rifts bringing terrors from another universe. The self-contained adventures may also be used as isolated or hidden areas in any Gamemaster’s campaign world. The Rolemaster system includes the following: • Arms Law® & Claw Law® — The Rolemaster Arms and Animals combat systems combined in a new¸ reorganized volume. These fast-moving rules include individual charts for 30 weapons and critical strike tables¸ as well as detailed creature attacks for real and mythical beasts. Martial arts rules also are included. • Character Law & Campaign Law'” — The new version of the complete character development and campaign guide. Character Law features a unique trait development system that allows characters to increase their ability in any area of skill. There are no absolute restrictions. Campaign Law includes handy reference material available to any Gamemaster: weather¸ encounter¸ and price charts¸ and guidelines for running a campaign in a complex¸ living world. • Spell Law® — The magic system that improves any FRP game! The new edition of Spell Law has over 2¸000 spell descriptions based on three realms of power and 15 professions. It provides alchemy rules¸ spell attack and failure tables¸ and a unique spell-learning structure.