Companion VI
Klappentext: Rolemaster Companion VI continues the tradition of earlier RMCs by expanding the classic Rolemaster system with a variety of optional rules¸ spell lists¸ and guidelines. Containing something for every RM Gamemaster and player¸ RMC VI provides material for all RM campaigns¸ from low-level to Lord-level. So¸ summon your henchmen¸ ready the weapons and armor¸ and gather up your potions and scrollsâthis is your chance to adventure in the world of Rolemaster Companion VI. Rolemaster Companion VI provides: ⢠New Gothic Fantasy and Science Fantasy professions. ⢠Very High Level spells for all the Spell Law spell lists. ⢠Stat Bonus Modifications for all creatures¸ monsters¸ and races in C&-T¸ C&TII and the Companions. ⢠Material on how to consistently use Rolemaster with Space Masterand the Shadow World. ⢠New optional rules and guidelines that focus on a set of common themesâlevel used only as an abstract measurements of power; weight placed on stat bonuses rather than stats; flexible skill development; emphasis on (and rewards for) role playing; detalled¸ playable tactical combat¸ and a Unified Skill System that consolidates and reorganizes many of the RM skills.
SHADOW WORLD
Rolemaster gamers now have an entire fantasy world at their fingertips. Shadow World products form a rich fantasy environment for the Rolemaster game system. Join the inhabitants of Kulthea¸ a world where remnants of a lost civilization clash with dark forces of the present. But all live in fear of the devastating Flow Storms¸ interdimensional rifts bringing terrors from another universe. The self-contained adventures may also be used as isolated or hidden areas in any Garnemaster’s campaign world.
ROLEMASTER
The completely reformatted 2nd edition Rolemaster system includes the following:
Arms Law® & Claw Law® â The Rolemaster Arms and Animals combat systems combined in a new¸ reorganized volume. These fast-moving rules include individual charts for 30 weapons and critical strike tables¸ as well as detailed creature attacks for real and mythical beasts. Martial arts rules also are included.
Character Law & Campaign Law â The new version of the complete character development and campaign guide. Character Law features a unique trait development system that allows characters to increase their ability in any area of skill. There are no absolute restrictions. Campaign Law includes handy reference material available to any Gamemaster; weather¸ encounter¸ and price charts¸ and guidelines for running a campaign in a complex¸ living world.
® Spell Law® â The magic system that improves any FRP game! The new edition of Spell Law has over 2¸000 spell descriptions based on three realms of power and 15 professions. It provides alchemy rules¸ spell attack and failure tables¸ and a unique spell-learning structure.
Rolemaster Companion VI continues the tradition of earlier RMCs by expand- ing the classic Rolemaster system with a variety of optional rules¸ spell lists¸ and guidelines. Containing something for every RMGamemaster and player¸ RMC VI provides material for all RM campaigns¸ from low-level to Lord-level. So¸ summon your henchmen¸ ready the weapons and armor¸ and gather up your potions and scrolls-this is your chance to adventure in the world of Rolemaster Companion VI. Rolemaster Companion VI provides: * New Gothic Fantasy and Science Fantasy professions. * Very High Level spells for all the Spell Law spell lists. * Stat Bonus Modifications for all creatures¸ monsters¸ and races in C&-T¸ C&TII and the Companions. * Material on how to consistently use Rolemaster with Space Masterand the Shadow World. * New optional rules and guidelines that focus on a set of common themes-level used only as an abstract measurements of power; weight placed on stat bonuses rather than stats; flexible skill development; emphasis on (and rewards for) role playing; detalled¸ playable tactical combat¸ and a Unified Skill System that consolidates and reorganizes many of the RM skills.