Companion V: Campaign Law
Rolemaster Companion V includes:
* Three all-new and unique professions: the Wizard¸ an unequalled manipulator of the very laws and fundamentals of magic itself; the Maleficant¸ the prince of terror and the definitive voodoo priest; and the Forcemage¸ the master of gravity¸ magnetism and unbridled force.
* New character creation options¸ skills¸ spell research rules¸ combat and spell casting options¸ creatures¸ treasures¸ equipment¸ and rules for determining various materials intergrity.
* Over 1¸000 new spells¸ including spells for wish magic¸ time travel¸ the earth-blood¸ and new base lists for professions such as Alchemists and Druids.
* New attack tables for Spell Law and Arms Law.
* New critical strike tables for starvation¸ neurological¸ disintegration and pure Essence-based attacks.
Klappentext: Rolemaster Companion V continues the tradition of previous RMCs by adding game- enhancing optional rules for both the Rolemaster player and Gamemaster. Something for every campaign can be found in this one volume. Rolemaster Companion V includes: • Three all-new and unique professions: the Wizard¸ an unequalled manipulator of the very laws and fundamentals of magic itself; the Maleficant¸ the prince of terror and the definitive voodoo priest; and the Forcemage¸ the master of gravity¸ magnetism and unbridled force. • New character creation options¸ skills¸ spell research rules¸ combat and spell casting options¸ creatures¸ treasures¸ equipment¸ and rules for determining various materials’ intergrity. • Over 1¸000 new spells¸ including spells for wish magic¸ time travel¸ the earth- blood¸ and new base lists for professions such as Alchemists and Druids. • New attack tables for Spell Law® and Arms Law'”. • New critical strike tables for starvation¸ neurological¸ disintegration and pure Essence-based attacks.
SHADOW WORLD
Rolemaster gamers now have an entire fantasy world at their fingertips. Shadow World products form a rich fantasy environment for the Rolemaster game system. Join the inhabitants of Kulthea¸ a world where remnants of a lost civilization clash with dark forces of the present. But all live in fear of the devastating Flow Storms¸ interdimensional rifts bringing terrors from another universe. The self-contained adventures may also be used as isolated or hidden areas in any Gamemaster’s campaign world.
ROLEMASTER
The completely reformatted 2nd edition Rolemaster system includes the following:
Arms Law® & Claw Law® — The Rolemaster Arms and Animals combat systems combined in a new¸ reorganized volume. These fast-moving rules include individual charts for 30 weapons and critical strike tables¸ as well as detailed creature attacks for real and mythical beasts. Martial arts rules also are included.
Character Law & Campaign Law — The new version of the complete character development and campaign guide. Character Law features a unique trait development system that allows characters to increase their ability in any area of skill. There are no absolute restrictions. Campaign Law includes handy reference material available to any Gamemaster; weather¸ encounter¸ and price charts¸ and guidelines for running a campaign in a complex¸ living world.
® Spell Law® — The magic system that improves any FRP game! The new edition of Spell Law has over 2¸000 spell descriptions based on three realms of power and 15 professions. It provides alchemy rules¸ spell attack and failure tables¸ and a unique spell-learning structure.
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