Arms Law (4e)
In Arms Law¸ you get: * A fantasy/medieval melee and missile combat system including tables for 29 different weapon types (including attacks and fumbles). * Thirteen attack tables that handle special types of attacks¸ including animal-type attacks¸ falling damage¸ brawling¸ and martial arts. * A dozen different critical strike tables that detail severe damage delivered from critical hits including Slashing Critical Strikes¸ Puncturing Critical Strikes¸ two types of Martial Arts Critical Strikes¸ Unbalancing Critical Strikes¸ etc. * Guidelines for us...
Get Critical! Arms Law is about FRP combat-the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe¸ ho hum¸ by the numbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless¸ your quest ends here.
Arms Law is a fantasy combat system designed to be used with ICE's Rolemaster rules or the RPG rules set of your choice.. Arms Law slides right into any other game system quickly and easily.
What makes Arms Law special? Criticals and Fumbles:
* From the 'Slash' Critical Table: 'You sever his carotid artery and jugular vein leaving him dead after 6 blood-spraying rounds.'
* From the 'Krush' Critical Strike Table: 'High velocity blow to this forehead pops his eyes out. Oh¸ his helm falls off too.'
Arms Law includes 29 individual weapon attack tables¸ 14 special attack tables¸ and dozens of critical strikes¸ and fumbles. Remember...it's not the bruises that kill! Critical damage is what wastes your enemies.
We've completely redone the color text on every critical and fumble table so they're more fun then ever! The critical results are the same so cross version compatibility is retained¸ but we've made them a lot more colorful and fun. Take a Sneak Peek at 2 of the new Crit Tables and see for yourself!
Klappentext: Get Critical! Arms Law is about FRP combat – the kind that leaves you shaking and bragging to your friends about your character’s exploits. If you prefer safe¸ ho hum¸ by the numbers RPG combat then Arms Law is not for you. If you ar loking for FRP combat that leaves you breathless¸ your quest ends here.
Arms Law is a fantasy combat system designed to be used with ICE’s Rolemaster rules or the RPG rules set of your choice. Arms Law slides right into any other game system quickly and easily.
What makes Arms Law special? Criticals and Fumbles. From the ‘E’ Puncture Critical Table: “Pierced through the heart he reels 10 ft. before dying….” From the Two Handed Arms Fumble Table: “Stumble over an imaginary unseen dead turtle. you lose two rounds off attack¸ but can still parry.”
Arms Law includes 29 individual weapon attack tables¸ 13 special attack tables¸ and dozens of critical strikes¸ and fumbles. Remember… it’s not the bruises that kill! Critical damage is what wastes your enemies.