World Book 16: Federation of Magic (Revised)
Rifts World Book 16: Federation of Magic™¸ Revised
The people¸ forces and evil behind the Federation of Magic. Hidden magical cities¸ dangerous clans and faction¸ the City of Dweomer and tons of adventure ideas.
- Overview & history of the Federation of Magic™.
- 8 new magic O.C.C.s including the Conjurer¸ Grey Seers¸ the Mystic Knight¸ and the Magi.
- The Lords of Magic and the City of Dweomer (with more detail than ever).
- Special magic powers and abilities.
- Magi Automatons¸ Techno-Wizard weapons and vehicles.
- Alistair Dunscon and the "True" Federation of Magic.
- The history and overview of the Federation of Magic.
- Notable places¸ territories¸ leaders¸ and world information.
- 160 pages.
Rifts Federation of Magic delves into the legendary Magic Zone and explores the many factions¸ faces and magicks of the Federation of Magic. Since the Rifts Book of Magic contains all spells¸ we saw no reason to reprint the spells that originally appeared in this book. We are replacing it with data¸ people and places in the magic city of Dweomer.