Sourcebook: MercTown (1st)
Rifts MercTown™
A city created by mercenaries for mercenaries¸ MercTown is a gamer's dream. The entire city-state is mapped and described. Key villains¸ heroes¸ movers and shakers described. Naruni Enterprises¸ arguably the most infamous weapons dealer in North America¸ is headquartered in MercTown¸ but virtually every weapons manufacturer has a showroom in town - Northern Gun¸ Manistique Imperium¸ Wellington¸ Golden Age Weaponsmiths¸ Wilk's¸ Bandito Arms¸ the Techno-Wizard weapons of Stormspire and the Colorado Baronies¸ and much¸ much more. A perfect launch point for every kind of adventure imaginable.
- Places for mercenaries to find work¸ resupply¸ and have fun mercenary-style.
- 204 key locations - each a potential catalyst for adventure.
- The Mystic Quarter offers magic weapons¸ potions and more.
- The gang-infested Warrens offers discounts on weapons¸ bionics and vice.
- The Hub and its banks¸ casinos and every weapons dealer on the continent welcomes mercenaries and adventurers.
- Street gangs¸ the Black Market¸ a Thieves' Guild¸ merc companies and more.
- Completely mapped and described.
- 160 pages written by Patrick Nowak and Kevin Siembieda.
Have you always wanted to have a fully fleshed out town to visit where adventurers and mercenaries are welcomed and their every need is catered to? Then welcome to Merctown¸ a city built by mercenaries¸ for mercenaries.
- Key people and places.
- Shady establishments¸ the Black Market and guns for hire.
- People and places mercenaries can hire themselves out to.
- NPCs¸ villains and adventure ideas galore.
- Written by Patrick Nowak with additional material by Kevin Siembieda and Carmen Bellaire.
- Cover by Mark Evans.