Metro:Otherscape Corebook
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In the not-so-distant future¸ the constant bombardment of technological stimuli¸ known as the Noise¸ have made human minds so overloaded and numb¸ that previously hidden occult forces can now operate in the open.
Demons¸ spirits¸ monsters¸ and gods - the same mythic powers that have guided and haunted humanity since time immemorial - no longer need to hide their part in the geopolitical powerplay. Striking deals with mortals¸ they bestow upon them boons of magical¸ reality-bending abilities.
Corporations and individuals who become aware of these spiritual beings vie for their power¸ eager to harness it in their endless war for control. At the same time¸ technology continues to enhance humans beyond their point of origin¸ into cybernetic beings that could contend with the gods.
In the sprawling Megacities of the world¸ arcane power and cutting-edge tech is hoarded and controlled by crime syndicates¸ government agencies¸ and megacorps¸ led by godlike Avatars. In a thriving shadow market¸ cybernetically-enhanced assassins¸ demonic hired guns¸ and privateer temple raiders race to secure legendary assets and survive another day.
:Otherscape is a fantasy-cyberpunk role-playing game that combines supernatural powers inspired by mythology and legend with the gritty neon-lit streets of a sprawling futuristic Megacity. It takes your game group on a rollercoaster ride of gunfights¸ vehicle chases¸ cyberspace heists¸ urban wasteland exploration¸ clashes of mythology and technology¸ faction wars¸ and philosophical questions about the nature of being human - and how to transcend it.
Metro:Otherscape is the complete :Otherscape corebook with everything you need to learn and play the game: setting¸ rules¸ rapid and custom character creation and evolution¸ guides for the Master of Ceremonies¸ and plenty of ready-to-use content¸ including a full "learn-as-you-play” starter job (adventure).
WHAT'S IN THIS BOOK?
- //IMAGINE describes the :Otherscape proto setting¸ a mythic-futuristic world designed with room for you to make it your own¸ including examples and story hooks for characters¸ crews¸ corporations¸ Sources¸ Megacities¸ and more.
- //PLAY delves into the game rules¸ both for players and the MC¸ including all the options¸ suggestions¸ and examples.
- //CREATE offers a set of tools to create new player characters¸ crews¸ series¸ and Megacities¸ with plenty of ready-to-use content¸ Rapid and Custom creation modes¸ and a loadout tag catalog.
- //RUN has guides and resources for the MC on how to run the game and how to design your own series¸ jobs¸ and Challenges - with a pool of Challenges to start from.
- Strings Attached is a starter job your group can play on your first few sessions¸ which teaches the game as you Play.
