The Four Magics
The M&M rulebook describes only one version of magic: Sorcery. This is an exceptionally potent power¸ both flexible and useful. It reflects most comic-book magic relatively well. However¸ magic systems portrayed in most fantasy novels and in folklore are quite different from comic-book magic. They are not always fast¸ not always reliable¸ and typically have a lot more "flavor" to them.
To this end¸ we've created four new systems of magic suitable for use in M&M games! Whether your game uses the M&M rules in a fantasy setting or you just want a different take on a sorcerous character¸ this is the supplement for you! These magic systems can be used on their own¸ or as inspiration for how to alter your own game's Sorcery power.
There are also a few new extras and flaws which were created in the process of making these magic powers; we think of them as "tools to make the tools." Perhaps you might find a use for these on other powers as well.
The Four Magics is just $4 of your hard-earned but well-spent money. This 1 MB Superlink supplement is a 20-page file¸ bookmarked and suitable for printing or on-screen viewing.