The Carneys
The Carneys are in town... Charger ran into the hallway to intercept the Strongman who had crashed through the police. He was just about to set a bolt of electricity into the brute when he heard the sound of glass breaking coming from the hotel suite behind him. "They're in the room¸" the young woman he was protecting screamed. "Help me!" Flying Solo II - The Carneys has arrived! The sequel to best selling Flying Solo will pit your hero against an evil group of murders and thieves traveling the globe disguised as a carnival company. Beware hero these fire-eaters¸ jugglers and strongmen are more than meets the eye! Flying Solo II - The Carneys features two detailed and challenging episodes. First¸ the hero(es) must protect a witness for the weekend before she testifies. The Carneys of course plan to make the weekend a nightmare. In episode 2 the player(s) must infiltrate the amusement park from hell and capture The Carneys. Trust us¸ this park is more deadly than amusing. Flying Solo offered adventures for 1-2 players but Flying Solo II - The Carneys takes it a step further. Victory RPG has developed a new Flex-a-venture TM system designed to make The Carneys equally challenging for 1-6 players of power level 6 to 12. Alternative villain stats and hazard difficulty notes make it easy for a GM to run the adventure with a solo PL 6 Agent or a team of PL 12 Champions or any configuration in between. Get it now at DriveThruRPG and RPGNow - Flying Solo II - The Carneys.