Spells and Rituals
Spells and Rituals is 46 pages of new spells formatted as power feats for the Magic power¸ Magical rituals¸ and rules for using places of power in your sword and sorcery M&M game! Also included are rules for converting all of this magical goodness over to the True20 system!
Here's a sampling of the powers and rituals you'll find in this book:
Mystic Chained Blast
Crackling energy bursts forth to leap from one foe to another as per Blast (Extras: Shapeable Area; Flaws: Limited to striking one foe and then moving towards the next closest enemy in a straight line¸ Tiring) at your Magic power rank with the Split Attack power feat likewise ranked at your Magic power rank¸ allowing the blast to fork multiple times if desired.
Pathfinding
Prerequisite: Magic rank 2+
You can always find your way through the wilderness with this spell¸ which provides you with Super Senses 2 (Direction Sense and Distance Sense) linked to Super Movement 1 (Sure-Footed).
Spell Theft
This spell acts as the Transfer power¸ allowing you to transfer one spell per rank of your Magic power from a target you are touching to yourself.
Venom Bolt
A bolt of viscous toxin strikes out at a foe¸ debilitating them as a Drain (One physical ability chosen when this spell is taken; Power Feats: Slow Fade 2; Extras: Poison¸ Ranged¸ Flaws: Tiring) at your Magic power rank minus one.
Voodoo Doll Curse
Power(s): Stun 6 (Extras: Alternate Save [Will]¸ Perception Range¸ Flaws: Distracting¸ Limited by requiring an object belonging to the target) with Mind Control 6 (Flaws: Limited by requiring an object belonging to the target) as an alternate power.
Power Point Total: 13
Research Time: 52 hours
Casting Time: 130 minutes
Skill Checks: Knowledge (arcane lore) DC 23
Quick Casting Time: 13 rounds
Quick Casting Check: Knowledge (arcane lore) DC 28
You incorporate an object that once belonged to your target into a voodoo doll¸ with which to control and torment your victim.
Vigil of the Tireless Guardian
Power(s): Immunity 1 (need for sleep)
Power Point Total: 1
Research Time: 4 hours
Casting Time: 10 minutes
Skill Checks: Knowledge (arcane lore) DC 11
Quick Casting Time: 1 round
Quick Casting Check: Knowledge (arcane lore) DC 16
You forgo the need for sleep without suffering from fatigue¸ allowing you to study or stand watch all night.