Mutatis Mutandis
The question shouldn't be¸ "what would you do if you had superpowers¸" it should be¸ "what would you do if EVERYBODY had superpowers?" In the late 1800's electricity began to revolutionize our world. Lights¸ motors¸ generators¸ appliances¸ things that those who originally brough us electricity couldn't even have concieved of. In one alternate world¸ though¸ the high-voltage lines brought us another kind of power entirely. The year is 2004¸ and everyone in the world has superpowers. And while our world has not fallen apart¸ things are certainly... different. From housewives with super-strength to flying businessmen¸ from magnetically-powered cops to titanium-skinned criminals¸ the world is a bigger and more aweinspiring place than ever. Come take a look at how it happened¸ and what parts you can play in this larger-than-life setting. From pedestrian-level adventures to cosmic sieges of reality¸ there's always something interesting going on. Mutatis Mutandis is an M&M Superlink supplement which introduces a whole campaign setting for superhero roleplaying¸ a few new feats and powers¸ NPCs to help you flesh out the world¸ and of course¸ adventure ideas for when your players ask¸ "Everyone has powers? What the heck do we do?"