Mutants and Masterminds RPG
A generic superhero RPG. The rules are a standalone system based on the D20 System used by 3rd edition D&D. It includes a point-based character creation system and an assortment of feats¸ super-feats¸ and powers. The basic rulebook includes 12 ""ready to play"" hero templates¸ aloing with sample villians and an introductory adventure. The damage system is streamlined to require only a d20. Damage is handled by a saving throw against the damage value. Failing accumulates ""hits"" which incur penalties¸ while failing the save by 5 or more can stun or knock unconcious an opponent. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim"
Bring four color action to your tabletop with the Mutants & Masterminds RPG! This full color¸ 192-page hardback contains everything you need to enter the world of comic book heroics. Mutants & Masterminds uses the Open Game License from Wizards of the Coast¸ optimizing the rules for superhero play with point built characters and a modular powers system that lets you build exactly the character that you want to play. As suits the genre¸ combat is fast and furious and everything in the game can be resolved with a single d20. The book also includes an adventure that introduces Green Ronin's Freedom City setting and a selection of Hero Archetypes that let you jump right into the action.