Mutants & Masterminds Beginner's Guide (2e)
Freedom City's prestigious Claremont Academy is a training ground for a new generation of superheroes. Now you have the opportunity to follow along and take part as Claremont's newest student arrives at its hallowed halls.
"The Mutants & Masterminds Beginner's Guide walks newcomers to the game through all the steps of creating and playing their own heroes with the Worlds Greatest Superhero RPG. It includes basic¸ stripped-down game systems to get a feel for the game along with a narrative adventure to experience game-play all on your own. Then you can try playing with friends as you all get into the game. Just like graduating from Claremont Academy¸ the Beginner's Guide will ensure you're ready to become a full-fledged hero!
Superheroism 101 Welcome to the Claremont Academy¸ hero... here's hoping you survive the experience! Freedom City's prestigious Claremont Academy is a training ground for a new generation of superheroes. Now you have the opportunity to follow along and take part as Claremont's newest student arrives at its hallowed halls. The Mutants & Masterminds Beginner's Guide walks newcomers to the game through all the steps of creating and playing their own heroes with the Worlds Greatest Superhero RPG. It includes basic¸ stripped-down game systems to get a feel for the game along with a narrative adventure to experience game-play all on your own. Then you can try playing with friends as you all get into the game. Just like graduating from Claremont Academy¸ the Beginner's Guide will ensure you're ready to become a full-fledged hero! In this Guide¸ you will find: A quick introduction to roleplaying games in general and Mutants & Masterminds in particular. Basic rules for playing the game¸ explained step-by-step. The solo adventure Into the Doom Room¸ where you play Firepower¸ the newest student at Claremont Academy¸ as he tests his newfound powers. Complete character sheets for Firepower and five of his Academy classmates¸ with detailed explanations of their capabilities in game terms. The short group adventure Super-School Slugfest! Play one of the superhero students in a training session in the Doom Room: play against other players and against the systems of the Doom Room itself. If you've ever thought about trying a roleplaying game¸ now's your chance! The Mutants & Masterminds Beginner's Guide opens up whole new worlds of adventure. Are You Ready to Be a Hero? Edition Credits: Design & Development: Steve Kenson Proofreading: Evan Sass Graphic Design: Hal Mangold Cover Art: Kevin Stokes Executive Producer: Chris Pramas Art Direction: Hal Mangold Interior Art: Scott James¸ Tony Parker¸ Ramon k Perez¸ Studio Revolver¸ Kevin Stokes¸ Udon featuring Chris Stevens Green Ronin Staff: Chris Pramas¸ Nicole Lindroos¸ Hal Mangold¸ Steve Kenson¸ Evan Sass¸ Robert J. "Dr. Evil" Schwalb¸ Marc Schmalz¸ jim pinto¸ and Bill Bodden PDF Features: BookmarkedCreated from digital source files - not a scanned PDFGold Vendor Updates * Best with Adobe Acrobat Reader 6 or later * If this edition of the publication is updated due to the discovery and correction of typos or errata¸ you will get a free download of the corrected edition.