Laws of the Hunt (Revised)
A Shining Beacon of
For as long as there have been monsters who stalk the shadows and prey upon mortals¸ brave people have stood against the darkness. Some call on the powers of Heaven and their faith¸ some study the mystical paths¸ some research great tomes of knowledge and some wield the resources of their governments¸ while the rest have only their knowledge¸ their courage and their. Is any of it enough?
Alone in the NightLaws of the Hunt Revised Edition contains all the material that players and Storytellers need for creating¸ playing and running mortal characters in Minds Eye Theatre from the members of the Inquisition and Arcanum¸ to enigmatic sorcerers and psychics¸ to the soul-deadening Autumn People. Here aresystems specific to mortals¸ from spirit summoning to sickness. Here¸ at last¸ is your chance to take back the night.
U.S. Page Count: 256¸ Authors: Jason Carl¸ Earle Durboraw¸ Edward MacGregor¸Peter Woodworth and Duncan Wyley¸ Developer: Cynthia Summers
Not everything that hunts the night has fangs. Some stalk its denizens for their own strange purposes. Some seek truth¸ and woe to anyone who gets in their way. Some are just looking to stay out of the way. And some think they have enough guts to seize a little of the night for themselves. They'd best hope they can¸ before they're eaten alive...
"Laws of the Hunt Player's Guide" is the follow up to "The Laws of the Hunt" and is chock-full of new and exciting tools. Here are new societies¸ hedge paths and complete character creation for those with sorcerous inclinations. Also included are rules for the terrifying Dauntain¸ the hunters of the fae and stalkers of dreams. Lastly¸ new rules for the Reborn¸ the mummies¸ who walk the roads between the lands of the dead and the living.