Book of the Wyrm
We Have Met the Enemy...
The werewolves know that they are fighting an enemy that is mighty and implacable. The Wyrm reaches out everywhere¸ from corporate America where Pentex and its subsidiaries are ensconced to the werewolves' lost kin¸ the Black Spiral Dancers to the terrible spirits called Banes. The Garou fight desparately with every weapon they can¸ and they must not lose. They have stared into the Abyss¸ and it staring back hungrily.
And We Are His...
Here is the material to bring the Apocalypse sharply into focus for your chronicle. From the corrupted fomori to the Hives of the mad Black Spiral Dancers to the many arms of the Pentex corporation to the very halls of Malfeas¸ here is laid out what the Garou fight against. On what may be the eve of Apocalypse¸ it will take more than courage to survive what's coming...
Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages.
You can"t run a Werewolf game without involving the Wyrm"s servants somehow¸ whether the hopeless¸ damned fomori that act as its catspaws or the corrupt mortals who unwillingly do its works. But how do you do that properly¸ making sure that the Garou"s enemies are properly handled and maintained? Why¸ with Book of the Wyrm¸ Second Edition¸ of course. This sourcebook contains everything you need to put some meat on your antagonists" bones¸ to tell stories that will excite and frighten your players. If danger is your storytelling tool of choice¸ this is your workshop. Book of the Wyrm¸ Second Edition includes: Full tribal information on the Black Spiral Dancers¸ the fallen tribe of the Garou The detailed hierarchy of Pentex¸ as well as expanded listings of fomori¸ Banes¸ monsters¸ mortal cults and more--and how to use them all in your games The cosmology of the Wyrm and its spiritual aspects¸ advice for using the Wyrm to best effect¸ and much more