Lost Dice - a narrative RPG for all settings
LOST DICE" is a new narrative RPG system created by True Mask Games!
It is a freeform rulesystem designed to be used with many different settings¸ from dark and gritty survival to high magical fantasy and even sci - fi games.
Lost Dice is based upon two core principles: narrative gameplay and risk management . The rules are centered around a slightly unusual dice-pool mechanic¸ using everything from a D4 to a D12. Every single roll is narrative and supported by story decisions and descriptions. The players choose which two of their attributes they will combine to make an attempt and determine how and why those two attributes will play into the scene.
Players then decide how many dice (and which dice!) they want to roll for each attribute. The more dice they roll¸ the higher the chance of success. But careful: every die rolled has the chance of being "lost"...and when all the dice are gone a character will suffer the consequences!
These rules give narrative freedom while also allowing - especially for the more more mathematically and tactically inclined players - to influence the success chances of their actions and how much their characters are willing to risk for victory.
"Lost Dice” is designed to be easily adaptable so that every group can add more complexity to the rules or even strip it down until only the very core of the game remains!
In this document you will find some suggested Additional Rules that every group can choose to implement. We have also included a chapter advising you how to best utilize and adapt the gamesystem to different types of settings.
Also check out our other publications: The "Thousand Trails" series is a collection of adventure hooks and story seeds¸ each book focused on adventuring in a specific environment and containing more than one hundred plothooks!
The "Scath" RPG is a d20 based game set in a dark fantasy bronze age world heavily inspired by Celtic mythology. Here mankind hast lost control of the land and is feebly trying to survive in the shadow of ancient beings known only as "Fomori".
"Invisible Hands" is a book about factions of all kinds. It entails not only a thorough guide on how (and why!) to create factions in your games but also holds twenty fully fleshed-out factions of different kinds that you can directly put into your RPG setting! "Pawns in a Greater Game" is the second part of our faction series¸ adding a complete ruleset that allows you to play as whole organizations instead of single characters.