Lost Among The Starlit Wreckage
A 1-2 player journaling/storytelling game of war¸ loss¸ hope¸ and reflection from the cockpit of a deteriorating giant robot.
You are a mecha pilot. You have piloted your humanoid machine across the surface of the earth¸ through the void of space¸ and among the shattered hulls of space colonies. You have fought a war that has seen cities consumed by fire¸ fleets of ships struck down by energy weapons¸ and mecha immolated by their own stricken reactors. You have survived all the way to today¸ the last battle of the war¸ waged in the void. Now¸ your survival is more uncertain than it has ever been.
The visual cacophony of both sides tearing into one another has faded¸ replaced by the silence of wrecked machines¸ an open grave of floating bodies¸ and the last gutters of fire as atmosphere and fuel are consumed from broken ships. Your mecha is laid low¸ its diagnostic screen awash in the black and red of dead and dying systems as you drift among the debris.
All you have is a dying mecha¸ an open communications channel¸ and your thoughts and memories - and the vague hope that someone will find you Lost Among The Starlit Wreckage before it's too late.
"I had such a good experience playing this game¸ and what makes it such a high rating for me is that this is a game that I would absolutely recommend somebody play for their first solo RPG.” - Tom¸ The RPG Academy¸Rating: A
"I definitely recommend this game. For $7¸ I absolutely think it is worth that. If you only play it one time¸ I definitely think it is worth the $7 price point. This is a game that is my first experience [with solo RPGS]¸ it worked well. My nitpicks aside¸ I think it gives you everything that you need.” - Michael¸ The RPG Academy¸ Rating: B+
Play involves setting up a "diagnostic board” of playing cards. A card drawn every round provides prompts for the transmission your pilot is making (or if there's a second player¸ the conversation topic between stranded Pilot and hopeful Rescuer)¸ and allows the Pilot to make frantic patch-job repairs to try and buy time. A six-sided die then determines how many cards are drawn and discarded as time passes and the mecha continues to fail. If ten rounds of play pass¸ the pilot is Rescued from the Wreckage. if the mecha deteriorates too quickly or suffers a critical reactor failure¸ the pilot will be Lost to the Stars forever.
You can find one example of play here.