Masters of War - Companion (3e)
Of the Great Clans of Rokugan¸ three have always embraced the art of war with a dedication that their peers cannot match: the Crab¸ who keep the Shadowlands at bay by sheer force of arms; the Lion¸ whose founder literally wrote the book on military strategy; and the Unicorn¸ whose tradition of exceptional horsemanship and unconventional ways have made them a formidable opponent on the battlefield. Masters of War views each of them through their contributions to Rokugani military practice and history.
"Do they scoff at the strength of the unicorn? Our three armies will erase their grins."
-Moto Chagatai
Of the Great Clans of Rokugan¸ three have always embraced the art of war with a dedication that their peers cannot match: the Crab¸ who keep the Shadowlands at bay by sheer force of arms; the Lion¸ whose founder literally wrote the book on military strategy; and the Unicorn¸ whose tradition of exceptional horsemanship and unconventional ways have made them a formidable opponent on the battlefield. Masters of War views each of them through their contributions to Rokugani military practice and history.
Here you will find:
- Detailed description of each of the three Clans' standing armed forces¸ including elite units and new Paths and Advanced Schools that allow you to incorporate them into you PC or campaign.
- Descriptions of each of the three Clans' fortifications and strongholds. including a detailed cross-section diagram of the Kaiu Wall.
- Discussions of how the art of war has influenced the outlook and histories of the Families of these Clans.
- A timeline of major conflicts that have shaped the Empire's history¸ plus commentary on selected individual battles.
Masters of War reveals the soul of three of Rokugan's Great Clans in unprecedented detail. It is a crucial resource for anyone interested in the Crab¸ the Lion or the Unicorn - or indeed¸ anyone interested in teh Rokugani art of war.
Masters of War is a rules supplement and its use requires the Legend of the Five Rings Roleplaying Game Third Editon core rule book.