Hyperborea Referees Manual
HYPERBOREA 3E Referee's Manual
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HYPERBOREA is a role-playing game of swords¸ sorcery¸ and weird science-fantasy. It is played with paper¸ pencil¸ dice¸ and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances¸ challenges¸ quests¸ mysteries¸ etc.)¸ and the players create player characters (PCs)¸ including fighters¸ magicians¸ clerics¸ thieves¸ and 22 possible subclasses¸ including barbarian¸ berserker¸ cataphract¸ huntsman¸ paladin¸ ranger¸ warlock¸ cryomancer¸ illusionist¸ necromancer¸ pyromancer¸ witch¸ druid¸ monk¸ priest¸ runegraver¸ shaman¸ assassin¸ bard¸ legerdemainist¸ purloiner¸ and scout..
The heroes of a HYPERBOREA game delve dungeons filled with horrifying monsters¸ lethal traps¸ and bewildering puzzles; they explore savage wilderness frontiers and dangerous borderlands; they probe ancient ruins and investigate cursed tombs; they match steel against sorcery and sorcery against steel; and they plunder for gold¸ gems¸ and magical treasure.
HYPERBOREA is a "flat earth” realm hemmed in by the mystical boreas ("North Wind”)¸ and under the scarlet light of a bloated¸ dying sun¸ its roiling seas spill eternal over the world's rim. This world is in a perpetual state of decay and is populated by disharmonious men and women¸ hostile monsters¸ and weird¸ alien beings. The setting is adaptable and can be used independently or in conjunction with other milieux¸ published or home-brewed; indeed¸ HYPERBOREA might be just beyond the North Wind of any campaign setting.
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This book includes but is not limited to the following features:
Referee Advice| Bestiary | Treasure | Hyperborea Gazetteer
HYPERBOREA 3E Referee's Manual
++++
HYPERBOREA is a role-playing game of swords¸ sorcery¸ and weird science-fantasy. It is played with paper¸ pencil¸ dice¸ and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances¸ challenges¸ quests¸ mysteries¸ etc.)¸ and the players create player characters (PCs)¸ including fighters¸ magicians¸ clerics¸ thieves¸ and 22 possible subclasses¸ including barbarian¸ berserker¸ cataphract¸ huntsman¸ paladin¸ ranger¸ warlock¸ cryomancer¸ illusionist¸ necromancer¸ pyromancer¸ witch¸ druid¸ monk¸ priest¸ runegraver¸ shaman¸ assassin¸ bard¸ legerdemainist¸ purloiner¸ and scout..
The heroes of a HYPERBOREA game delve dungeons filled with horrifying monsters¸ lethal traps¸ and bewildering puzzles; they explore savage wilderness frontiers and dangerous borderlands; they probe ancient ruins and investigate cursed tombs; they match steel against sorcery and sorcery against steel; and they plunder for gold¸ gems¸ and magical treasure.
HYPERBOREA is a "flat earth” realm hemmed in by the mystical boreas ("North Wind”)¸ and under the scarlet light of a bloated¸ dying sun¸ its roiling seas spill eternal over the world's rim. This world is in a perpetual state of decay and is populated by disharmonious men and women¸ hostile monsters¸ and weird¸ alien beings. The setting is adaptable and can be used independently or in conjunction with other milieux¸ published or home-brewed; indeed¸ HYPERBOREA might be just beyond the North Wind of any campaign setting.
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This book includes but is not limited to the following features:
Referee Advice| Bestiary | Treasure | Hyperborea Gazetteer