Hippogryph Modern: Urban Fantasy Roleplaying
Not all fantasy takes place in some pseudo-medieval¸ quasi-historical setting. Urban fantasy combines the familiar and the strange¸ using selected imaginary elements in an approximation of the real world. These elements¸ including magic and paranormal beings¸ often exist secretly in the world. The urban component is found in the setting¸ typically a city or suburban community. The use of contemporary technology¸ community¸ and social institutions establishes a recognizable context. The period in which the action occurs may be the fairly recent past or the near future¸ but will only require casual historical knowledge from the player and gamemaster.
Like urban fantasy¸ a hippogryph is a strange paradox. It combines the elegance of a giant eagle with the stability of a horse. It is a hybrid of two things that cannot logically go together. Somehow the unlikely remix produces something that elevates both of its antecedents. Hippogryph Modern began as a hybrid of the D20 Modern SRD and Fate Accelerated. The horse and the eagle. Not a conversion of one to the other¸ but a whole¸ new thing incorporating the strengths of both. I like how it turned out. Hopefully¸ you will enjoy it for what it is.
This book includes: Systems: All of the information necessary to run a game¸ including the core mechanic¸ the use of hero points¸ and more. Characters: The character creation system¸ explanations of abilities¸ and prompts for creating backgrounds. Play mundane humans¸ enlightened humans¸ or supernatural beings. Concepts include Beguiler¸ Cultist¸ Gang Member¸ Hunter¸ Martial Artist¸ Neopagan¸ Occultist¸ Soldier¸ Templar¸ Thief¸ and Witch. Equipment: Mechanics and statistics for weapons¸ magic items¸ and other tools. This book is fully compatible with the Hippogryph core system but is fully self-contained. No other books are required to play Hippogryph Modern.
Not all fantasy takes place in some pseudo-medieval¸ quasi-historical setting. Urban fantasy combines the familiar and the strange¸ using selected imaginary elements in an approximation of the real world. These elements¸ including magic and paranormal beings¸ often exist secretly in the world. The urban component is found in the setting¸ typically a city or suburban community. The use of contemporary technology¸ community¸ and social institutions establishes a recognizable context. The period in which the action occurs may be the fairly recent past or the near future¸ but will only require casual historical knowledge from the player and gamemaster.
Like urban fantasy¸ a hippogryph is a strange paradox. It combin es the elegance of a giant eagle with the stability of a horse. It is a hybrid of two things that cannot logically go together. Somehow the unlikely remix produces something that elevates both of its antecedents. Hippogryph Modern began as a hybrid of the D20 Modern SRD and Fate Accelerated . The horse and the eagle. Not a conversion of one to the other¸ but a whole¸ new thing incorporating the strengths of both. I like how it turned out. Hopefully¸ you will enjoy it for what it is.
This book includes: Systems : All of the information necessary to run a game¸ including the core mechanic¸ the use of hero points¸ and more. Characters : The character creation system¸ explanations of abilities¸ and prompts for creating backgrounds. Play mundane humans¸ enlightened humans¸ or supernatural beings. Concepts include Beguiler¸ Cultist¸ Gang Member¸ Hunter¸ Martial Artist¸ Neopagan¸ Occultist¸ Soldier¸ Templar¸ Thief¸ and Witch. Equipment : Mechanic s and statistics for weapons¸ magic items ¸ and other tools. This book is fully compatible with the Hippogryph core system but is fully self-contained. No other books are required to play Hippogryph Modern.