Hero '31
Dateline: New York City¸ 1931 In the midst of the Great Depression¸ hope is scarce. There is an election coming¸ but until then the local authorities seem helpless to stop a massive crime wave. Some blame poverty¸ others the decline of decency. Unbeknownst to the Common Joe¸ the city is being carved into realms by ten sinister cabals. That's also when a group of ordinary people discover they are changing¸ acquiring superpowers. Now¸ will these heroes use their transmogrify for good or for evil? The game is a study of mortal investigators slowly becoming superheroes or ultra villains. Do your players see themselves as pawns¸ protectors or the rising rulers of NYC? Free-Style Role-Play uses a Quick and Dirty system. The players are not going to always control precisely what happens in combat. The player selects a broad action and a result is generated from a set of outcomes. Yes¸ there are dice rolls. Wouldn't be a game without such. Yet instead of rolling D20 and consulting the Hit Chart¸ you take actions in free-style fashion and compare your abilities (Traits¸ Swaggering and Cosmic Attacks) against the generated event. A deck of 129 cards spawns the combat actions and allows the players to improve in ability as they adventure. There are eight suits of sixteen cards¸ the same as used in Era Ten. The last card signals when the deck shuffles. As can be seen from the playtest videos¸ links below¸ the game allows cooperative play with the gamemaster also running his character.