HARP (High Adventure Role Playing)
A generic fantasy genre RPG¸ using an evolved and simplified version of the Rolemaster mechanics. It uses stat plus an open-ended percentile die roll¸ with result determining degree of success (where totals over 100 are a success). Character creation is class-based¸ with nine classes (Cleric¸ Fighter¸ Harper¸ Mage¸ Monk¸ Ranger¸ Rogue¸ Thief¸ and Warrior Mage). Skills are divided into four categories: Combat¸ Outdoor¸ Subterfuge¸ and Mystic Arts. Race is also a factor -- the core rulebook includes Human¸ Dwarf¸ Elf¸ Gnome¸ Halfling¸ and Gryx (a strong but peaceful orc-like humanoid). A culture is selected separately from race¸ such as ""Nomad"" or ""Underhill"". Advancement is level-based. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim"