Orbaal: Kingdom Module
CONTENTS:
ORBAAL:
This fragmented and unruly northern kingdom¸ was a Jorin realm before being conquered by Ivinlan uikings. Includes notes on the history and culture of Orbaal¸ genealogical data on the royal clan¸ and a colour page of heraldry for thirty-eight great clans.
GELDEHEIM:
The royal castle and major settlement of the Kingdom of Orbaal¸ a hybrid community of Ivinian masters and Jarin peasantry. Included is a colour site map and interior plans of the castle.
JARIN:
The history and culture of the Jarin¸ Harns first human race. They are now a conquered people¸ but are hostile to their Ivinian masters¸ and have recently rebelled against them.
LERIEL:
The only Jarin castle in southern Orbaal¸ and home of the Primate of Ilvir¸ one of Harns unique religions. Includes a colour site map¸ and interior plans of the motte and bailey castle and Ilviran Temple.
GEDAN:
The Lodge of a Thousand Souls¸ a traditional Jarin burial site and the main base of the Jarin resistance to Ivinian rule. Included is a colour site map and interior plans of the Jarin underground and a secret Shiran temple.
NORONS KEEP:
The isolated stronghold and settlement of Noron¸ one of Harns most enigmatic inhabitants¸ who guards the trail between Orbaal and Kaldor. Includes a colour site map and interior plans of the keep.
ANOA:
The primitive Jarin tribesmen of Orbaal¸ inhabiting the forests of the Anoth valley and delta.
TAELDA:
The nomadic tribesmen south of Orbaal¸ hostile to most intruders but friendly with the lord of Norons Keep.
YMODI:
The wild hillmen of Himod¸ a region on the western fringes of Orbaal.
YELGRI:
Cultural notes and habits of the Harnic harpy¸ a mysterious winged creature inhabiting the mountains of Horn.
NOTE:
All of the above material was formerly published in Encyclopedia Harnica numbers (13)¸ (14)¸ and (15). No new material has been added.