The Fantasy Setting
The Fantasy Setting is a basic layout for fantasy adventure in a classic world! Wizards and Mages weild deadly power¸ and mighty warriors do battle with razor-edged weapons. Creatures of the purest Good and direst Evil wander the world seeking to further their own goals. Powers both old and new strive in an eternal struggle over magical artifacts¸ forgotten lore¸ and ancestral lands. From there¸ the GM and players can expand their world into whatever direction they desire.
The Fantasy Setting's magic system is one of it's strongest points. Using only a few details for reference¸ players and GMs are able to create any spell they desire right from the start. Research time is based on a character's related knowledge and prior body of work. From there¸ the direction a magic-user takes is entirely unique and personal.
This setting book was originally paired with the Core Rules of the Erwinian System¸ as both were written over a Christmas vacation by it's creator¸ Eric Erwin¸ while he was in college. It was well-received by friends and family alike¸ and he went on to put together many more settings.
It has been a great pleasure to pick up the old notes and documents and make them available for players everywhere. From the Erwin Family and from the players who have helped us to fine-tune this game¸ we hope you enjoy the first Erwinian Setting.
The Erwinian Roleplaying System is a multi-generational labor of love initially created by Eric Erwin and his father Jim in the 1980s¸ developed through the 90s and 00s¸ compiled and edited by his son Joseph in the 10s¸ and finally published in the 2020s. The project has grown to include Joseph's wife Emma and his brother Emmett. Borrowing some core concepts from the OSR tradition¸ Erwinian has since evolved into something all it's own.
The Erwinian Roleplaying System is designed as a universal framework which can be adapted to many settings¸ both pre-made or created by the GM. The system thrives on flexibility and creativity¸ with GMs and players being given the freedom to interpret the rules in their own way and develop new rules through creative discussion. Using the Core Rules as a jumping off point¸ they are encouraged to make their own spells¸ their own programs¸ their own abilities and so much more.
For some more info on the system¸ visit: https://joseph-erwin-dm.com/the-erwinian-roleplaying-system/