Pale River: An Earthdawn Shard
Pale River is designed for three to five Journeymen adepts of any Discipline. In this adventure¸ the search for the culprits behind a rash of thefts in Throal's Grand Bazaar leads to an isolated village of subterranean t'skrang on the shore of a river that has mysteriously run dry...
PURLOINED PROVISIONS Before science¸ before history¸ an era of magic existed in our world's dim past. Magic flowed freely¸ touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes¸ an age of fantastical deeds and mythical stories. In this Age of Legend¸ bold heroes from all across Barsaive band together-ready to fight for life and freedom against the remaining Horrors and the oppressive Theran Empire¸ which seeks to bend the rebellious province again to their yoke. Through noble deeds and sacrifice¸ the heroes of the world forge Barsaive's future¸ arming themselves for their daunting task with powerful magical spells and treasures. Earthdawn is a roleplaying game set in a world of high adventure¸ high magic¸ and terrible danger. Shards are a series of unrelated adventures and encounters for the Earthdawn game¸ intended as an inexpensive resource for Earthdawn gamemasters. Pale River is designed for three to five Journeymen adepts of any Discipline. In this adventure¸ the search for the culprits behind a rash of thefts in Throal's Grand Bazaar leads to an isolated village of subterranean t'skrang on the shore of a river that has mysteriously run dry... Pale River is a revised version of the First Edition Earthdawn adventure Purloined Provisions¸ originally published in the Throal Adventures supplement. Requires use of the Earthdawn Player's and Gamemaster's Compendiums. This is an adventure for the Earthdawn Classic game line¸ which is no longer supported. It is superseded by the Earthdawn Third Edition game line from RedBrick¸ available from this site.