Earthdawn Journal 9
Adventurers' Guild: Heritance; Elementalism - Bridge of Light¸ Icewall; Illusion - Phantasmal Dancer¸ Pitch Bender¸ Ignore the Call of Nature¸ Calm¸ Who's the Fairest of Them All?¸ Ocean Floor; Nethermancy - Spirit Blade¸ Enigmatic Eye¸ Impeding Spirits; Wizardry - Dazzling Cloud¸ Karma Boost¸ Write Afar¸ Hide Magic¸ Grant Astral Sight¸ See Matrix¸ Cast Rune; Theory - Sympathetic Infusion; Children of Jaspree - Swamp Creatures; The Magic Shop - Night Crawler; Ways of the Adept - Mystic Warrior Knacks; In My Barsaive - Guilds and Societies.