Thieves' Guild (3e)
This medium-sized thieves' guild is a three-storey building that can be located in any city or fantasy town. The ground level of the guild offers a smart cover for the thieves' shadowy activities; an unwary citizen will see nothing else than a tavern¸ a forge and stables. The thieves use the backroom of the tavern or a secret door in the forge to enter the guild. On the first level there are the common facilities of a guild such as an exercise room¸ a laboratory¸ a small chapel¸ a refectory¸ a kitchen and so on. On the second level there are the guildmaster's quarters and council room for high-level ranking thieves. The guild features two levels of dungeon. The first level dungeon houses a torture chamber¸ cells and guardrooms¸ while the second level is the sacred sepulcher of the master thieves¸ secretly connected to the sewer system. Some hints to use the guild follow:
- The old thieves' guild building belongs now to the PCs¸ exploring it they discover dangerous secrets of the guild
- The thieves guild is the headquarter of a would be ruler of the city¸ the PC must sneak into the guild and find clues of his shadowy activities
- This abandoned thieves guild is now haunted by specters and undeads¸ they search something hidden in the guild
- This is the thieves guild of an ancient ruined city¸ a bandit has settled here with his thugs