Races of the Wild (3.5e)
From within verdant forests¸ among nomadic caravans¸ or atop soaring cliffsides¸ courageous adventurers arise from the people known as the races of the wild: elves¸ halflings¸ and raptorans. Living in harmony with the natural world¸ these noble individuals embark on grand adventures that become fireside tales for generations to come.
"This supplement for the D&D game provides detailed information on the psychology¸ society¸ culture¸ behavior¸ religion¸ folklore¸ and other aspects of the races of the wild¸ including raptorans - a new race presented here. In addition to new humanoids and monster races playable as characters¸ Races of the Wild also provides new prestige classes¸ feats¸ spells¸ magic items¸ equipment¸ and guidelines for crafting adventures and campaigns within the communities of these tenacious folk.
Races of the Wild provides D&D players with an in-depth look at races that live in the wildest areas of the D&D world. There is extensive information on the classic races of elves and Halflings¸ including new rules¸ information for interaction¸ new spells¸ and new magic items attuned to each race. In addition to information on the two major races¸ a new race is introduced. There is expanded information on sub-races¸ along with a wealth of cultural information and new prestige classes¸ feats¸ equipment¸ spells¸ and magic items.