Races of Destiny (3.5e)
Hailing from towns and villages in every corner of the world¸ resourceful and resilient adventurers emerge from among the races of destiny: humans¸ half-elves¸ half-orcs¸ and illumians. With an unparalleled drive to explore and experience¸ these diverse individuals have created names to last throughout the ages.
"This supplement for the D&D game provides detailed information on the psychology¸ society¸ culture¸ behavior¸ religion¸ folklore¸ and other aspects of the races of destiny¸ including the illumians - a new race presented here. In addition to new subraces and monster races playable as characters¸ Races of Destiny also provides new prestige classes¸ feats¸ spells¸ magic items¸ equipment¸ and guidelines for crafting memorable adventures within human settlements.
Heroes Adapted to Adventure
Hailing from towns and villages in every corner of the world¸ resourceful and resilient adventurers emerge from among the races of destiny: humans¸ half-elves¸ half-orcs¸ and illumians. With an unparalleled drive to explore and experience¸ these diverse individuals have created names to last throughout the ages.
This supplement for the D&D game provides detailed information on the psychology¸ society¸ culture¸ behavior¸ religions¸ folklore¸ and other aspects of the races of destiny¸ including the illumians-a new race presented here. In addition to new subraces and monster races playable as characters¸ Races of Destiny also provides new prestige classes¸ feats¸ spells¸ magic items¸ equipment¸ and guidelines for crafting memorable adventures within human settlements.
To use this supplement¸ a Dungeon Master also needs the Player's Handbook¸ Dungeon Master's Guide¸ and Monster Manual. A player needs only the Player's Handbook.
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