Monster Manual 2 (3e)
Die Veröffentlichung des 'Monster Manual 2' hat wegen produktions- technischer Gründe sich um eine Woche verschoben. MM2 ist eine Erweiterung des original Monster Manual¸ d.h. es liefert einfach viele neue Monster.
As heroes grow in power¸ they seek out more formidable adversaries. Whether sinister or seductive¸ ferocious or foul¸ the creatures lurking within these pages will challenge the most experienced characters of any campaign.
"This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play¸ including several with Challenge Ratings of 21 or higher. Inside are old favorites such as the death knight and the gem dragons¸ as well as all-new creatures such as the bronze serpent¸ the effigy¸ and the fiendwurm. Along with updated and expanded monster creation rules¸ Monster Manual II provides an inexhaustible source of ways to keep even the toughest heroes fighting and running for their lives.
As heroes grow in power¸ they seek out more formidable adversaries. Whether sinister or seductive¸ ferocious or foul¸ the creatures lurking within these pages will challenge the most experienced characters of any campaign.
This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play¸ including several with Challenge Ratings of 21 or higher. Inside are old favorites such as the death knight and the gem dragons¸ as well as all-new creatures such as the bronze serpent¸ the effigy¸ and the fiendwurm. Along with updated and expanded monster creation rules¸ Monster Manual II provides an inexhaustible source of ways to keep even the toughest heroes fighting and running for their lives.
To use this supplement¸ a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.
*****
Product History
So many good monsters¸ so little time.
The Monster Manual II (2002) was published near the end of 3e D&D¸ shortly before the 3.5 edition was released. It's a collection of over 130 different monsters¸ both old favorites updated for 3e and brand new monsters. This book was awaited eagerly by players who desperately wanted more monsters and who wanted to avoid (or supplement) the many third party OGL monster books being released by other publishers during the same period. Wizards' reputation for creating solid¸ imaginative¸ and mechanically interesting monsters made this book a must-own.
Old Friends¸ Not Forgotten. Oh¸ banshee¸ we missed you. Yes¸ even with your appalling insta-kill death wail¸ it's nice to see you back in the game; and the new Charisma drain makes you a force to be reckoned with.
The planar bladeling is back (although its art isn't doing it any favors)¸ as is the boggle and the myconid. The catoblepas raises its ugly head (wordplay fully intended)¸ celestials from the outer planes are back¸ and the crimson death drifts onto the scene. There are hook horrors¸ ixitxachitls (say it five times fast)¸ psionic gem dragons¸ elemental weirds¸ jermalaine¸ and many more. Galeb duhrs and formorians are back¸ as is the grell - and anyone who doesn't appreciate a beaked¸ tentacled floating brain is hard for me to relate to - the thri kreen¸ and the yugoloth.
New Friends¸ Eagerly Welcomed. There are also some new monsters here that you surely can't say no to. Not everyone agrees¸ but the avolakia is a horrific alien monster of almost Lovecraftian appearance that combines the worst aspects of a worm¸ an octopus¸ and an insect. I used these shapeshifting aberrations with great effect as an ongoing villain in one of my favorite campaigns.
The bone ooze is utterly terrifying¸ and the picture of the chain golem alone is enough to make it memorable. The corpse gatherer is an undead creature the size of a graveyard¸ and by comparison the abyssal maw (whose popularity was helped by a ubiquitous plastic miniature) was based upon Mike Mearls' ever-hungry dog. The famine spirit is a ravenous undead also helped by superb art¸ and the fihyr is a wonderful series of monsters whose impact is slightly dulled by having a pun for a name.
Look also for the leechwalker¸ the moonbeast¸ and the revolting flesh jelly.
A Swing and a Miss. Every once in a while¸ there are some monsters that just never gain traction. Maybe it's a goofy picture¸ maybe it's an extreme niche to blame¸ but the number of beasts in a Monster Manual means that there can afford to be some critters that you look at¸ raise an eyebrow¸ and just keep on going.
In this
An indispensable resource containing nearly 200 new monsters for any Dungeons & Dragons game.This supplement to the D&D game provides descriptions for a vast array of new creatures¸ with an emphasis on higher-level creatures (Challenge Ratings 10 - 20) to provide experienced gamers with tougher foes to overcome. This book also updates many popular monsters from the previous editions of the D&D game and provides information on creatures from the new D&D Chainmail miniatures game.