Hostile Environment 2 (3e)
Every world has its wilderness. Some are pleasant¸ or relatively plain¸ or wild and free. NeoExodus is none of those. The terrain is drenched in ancient magic and chained by spells long forgotten¸ forever hungering for the flesh of the weak. A traveler would be foolish to ignore the wisdom of his peers in dealing with a land so deadly¸ so here we have it: an expanded codex of terrains and an account of the threat each provides. Because hey - you never really know what could be over that next hill.