Ghostwalk Campaign Option (3e)
The city of Manifest rests atop ruins from ancient times and far above the entrance to the land of the dead. Here¸ the world of the living is shared equally with the deceased¸ who linger in physical form before finally passing through the Veil. Whether currently living or dead¸ residents and visitors are assured of an eternity of action and intrigue.
"Ghostwalk contains everything needed to run a stand-alone campaign in and around the city of Manifest¸ or to integrate it into an existing world¸ including rules for playing ghost characters and advancing in the new eidolon and eidoloncer classes¸ several new prestige classes¸ over 70 new feats and 65 new spells¸ three complete adventures¸ four highly detailed encounter sites¸ and fourteen new monsters and templates.
The city of Manifest rests atop ruins from ancient times and far above the entrance to the land of the dead. Here¸ the world of the living is shared equally with the deceased¸ who linger in physical form before finally passing through the Veil. Whether currently living or dead¸ residents and visitors are assured of an eternity of action and intrigue.
Ghostwalk contains everything needed to run a stand-alone campaign in and around the city of Manifest¸ or to integrate it into an existing world¸ including rules for playing ghost characters and advancing in the new eidolon and eidoloncer classes¸ several new prestige classes¸ over 70 new feats and 65 new spells¸ three complete adventures¸ four highly detailed encounter sites¸ and fourteen new monsters and templates.
Featuring rules on portraying ghosts and extensive descriptions of the region¸ plus new prestige classes¸ monsters¸ and spells¸ this brand new campaign setting for 3rd Edition Dungeons & Dragons introduces an undead city which allows players to interact with and play ghosts as tangible characters.