Gazetteer (3e)
Der Gazetter ist eine Übersicht zu den Welten von Dungeons & Dragons. Der 'Living Greyhawk' Gazetter ist dabei auch der Beginn der Entwicklung von Greyhawk durch die Spieler und Spielleiter der RPGA.
[Quelle: NewsWorlds.de]
Überblick über die primäre Kampagnenwelt Oerth.
Welcome to the world of the D&D game!
The Dungeons & Dragons world is a place where powerful creatures contest with ordinary men and women in a subtle war pitting good agasint evil¸ law against chaos.
It is a world of magic¸ a world of mystery¸ a world of fantastic adventure -- all a backdrop for your own adventures.
Inside is everything you need to launch your own version of the first campaign world¸ including:
- A full-color map of the land of the Flanaess¸ also showing the continentes and seas of the planet Oerth.
- A short history of the land.
- Descriptions of 60 countries¸ ready for adventure
Product History
Gazetteer (2000)¸ by Gary Holian¸ Erik Mona¸ Sean Reynolds¸ and Frederick Weining¸ is an overview of the World of Greyhawk. It was published in August 2000.
About the Name. Gazetteer has the least descriptive name of any product ever produced for D&D. Gazetteer of what? The name doesn't say. Perhaps Wizards of the Coast intended the title to read Dungeons & Dragons Gazetteer¸ incorporating the product line's logo.
About the Book. Gazetteer is a small 32-page saddle-stitched book with an accompanying full-color map. It also exists in a more limited "RPGA Edition"¸ which is identical to the original other than a different cover. Apprixmately 5¸000 copies of the RPGA Edition were printed for the 2000 Gen Con Game Fair¸ to be distributed to RPGA members at the show.
Gazetteer is essentially a massively cut-down version of the Living Greyhawk Gazetteer (2000) that appeared a few months later. It includes only the broadest overviews from that book.
The New Default Setting for 3e. Why was Greyhawk being detailed in a "Dungeons & Dragons Gazetteer"? Because it was the new "default" setting for D&D 3e (2000). This mostly meant that the gods depicted in the new Player's Handbook (2000) were Greyhawk gods. The rules also contained spells named after Greyhawk wizards¸ like Mordenkainen and Tenser … but so had every edition of the game since the release of AD&D (1977-1979).
In other words¸ Greyhawk was almost invisible to the average D&D player¸ despite being the new default setting for the game. However things were very different for RPGA members¸ who would play in Greyhawk for the next eight years as the part of the largest organized play campaign ever: Living Greyhawk (2000-2008).
A History of the Greyhawk Brand. The thing is¸ Greyhawk was the default setting for D&D from the start. In Supplement III: Eldritch Wizardry (1976)¸ TSR introduced artifacts such as the Hand and Eye of Vecna … which were eventually revealed to be part of the World of Greyhawk. Then when the first D&D adventures came out - the "G" series" (1978) the "D" series (1978)¸ and S1: "Tomb of Horror" (1978) - they were all lightly set in the World of Greyhawk.
The World of Greyhawk didn't become a brand until the release of the World of Greyhawk Fantasy Game Setting (1983) - a change that might have been to the deficit of the core AD&D brand. Though fans could now enjoy adventures with a strong basis in Greyhawk¸ the "default" adventures for D&D became entirely generic¸ a trend that would continue throughout the rest of the 1e (1983-1988)¸ 2e (1989-2000)¸ and 3e (2000-2007) eras of the game.
The change wasn't that great for Greyhawk either¸ because it was quickly eclipsed by AD&D's Forgotten Realms and by D&D's own default setting¸ the Known World. Though TSR pushed hard on Greyhawk as a setting line starting in 1989¸ not even the From the Ashes (1992) revival was enoug
Overview over the primary campaign setting Oerth.