Dungeonscape (3e)
Dungeons & Dragons: Dungeonscape Since the dawn of the DUNGEONS & DRAGONS game¸ the dungeon has remained a place of mystery¸ excitement¸ and danger. Purple worms burrow through the earth¸ eager for their next meal. Savage orcs lurk within the darkness¸ ready to surge forth and lay waste to civilized lands. Strange cults¸ mutated monsters¸ and forgotten gods hide within the choking darkness of the dungeon's halls. Nowhere else offers greater prospects for wealth¸ magic¸ and power. Yet the horrors that lurk beneath the world never give up their treasures without a fight... This D&D supplement presents a refreshing new take on dungeon adventures. It shows Dungeon Masters how to inject excitement¸ innovation¸ and thrilling adventure into their dungeons. New rules for encounter traps allow DMs to build deadly snares to catch the unwary. For players¸ the journeyman class is a cunning wanderer¸ a jack-of-all-trades who can cope with anything the dungeon throws at him. New equipment¸ feats¸ and prestige classes give adventurers the tools they need to survive the dark beneath the earth.
Since the dawn of the DUNGEONS & DRAGONS game¸ the dungeon has remained a place of mystery¸ excitement¸ and danger. Purple worms burrow through the earth¸ eager for their next meal. Savage orcs lurk within the darkness¸ ready to surge forth and lay waste to civilized lands. Strange cults¸ mutated monsters¸ and forgotten gods hide within the choking darkness of the dungeon's halls. Nowhere else offers greater prospects for wealth¸ magic¸ and power. Yet the horrors that lurk beneath the world never give up their treasures without a fight....
"This D&D supplement presents a refreshing new take on dungeon adventures. It shows Dungeon Masters how to inject excitement¸ innovation¸ and thrilling adventure into their dungeons. New rules for encounter traps allow DMs to build deadly snares to catch the unwary. For players¸ the factotum class is a cunning wanderer¸ a jack-of-all-trades who can cope with anything the dungeon throws at him. New equipment¸ feats¸ and prestige classes give adventurers the tools they need to survive the dark beneath the earth.