Dungeon Master's Guide II (3.5e)
A follow-up to the Dungeon Master's Guide¸ designed to aid Dungeon Masters and reduce game preparation time. The Dungeon Master's Guide II builds upon existing materials in the Dungeon Master's Guide. It is specifically designed to facilitate play¸ especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game¸ designing adventures¸ building and using prestige classes¸ and creating campaign settings. Ready-made game elements include instant traps¸ pre-generated locations¸ treasures¸ and a fully realized and rendered town.
TAKE YOUR GAME TO A NEW LEVEL
This supplement for the DUNGEONS & DRAGONS game contains a toolbox of timesaving aids and options to help you prepare and run memorable adventures and rich campaigns. Inside are ideas¸ advice¸ and ready-made material that will help you become a truly spectacular DM. With gaming advice¸ NPCs¸ devious traps¸ new magic items¸ and a fully detailed town¸ Dungeon Master's Guide™ II helps you keep your players on the edge of their seats.
To use this supplement¸ a Dungeon Master also needs the Player's Handbook¸ Dungeon Master's Guide¸ and Monster Manual. A player needs only the Player's Handbook.